[a work in progress]
The project generated a lot of interest, particularly among TV and film composers. In a series of interviews, both young and established composers, including Emmy Award winners and nominees, gave insights into their current working methods with virtual instruments and DAWs. A number of TV and film composers were available to answer further questions. Classical contemporary composers were represented in smaller numbers.
Further results come from surveys and interviews with lecturers and tutors in the field of film scoring (film music training centres, commercially managed training institutions, individual specialised tutors).
Finally, there were surveys and interviews with developers of DAWs, notation programs, software instruments and other tools. Again, there was a great interest in the subject, but unfortunately, due to diary commitments, international trade shows, etc., the preferred interview partners were not always available..
The evaluation of the results is based on the workflow within film music production. There is no fixed standard. Depending on the type of production, there are certain processes. Three aspects are almost always present: The collection of ideas, the preparation of proposals for coordination with the director (mockups), the actual production phase after the cues have been determined. One possible scenario is described by authors James Bellamy, Paul Thomson and Christian Henson. James Bellamy, Paul Thomson und Christian Henson
Virtual instruments are mainly used by composers for television, film and game music. With relatively little technical effort, it is now possible to create music, sounds or noises for moving images. The results, which often sound quite realistic, can then be presented to a director or producer as a mock-up and, depending on the budget, produced in the studio or by the composers themselves. The use of software instruments in conjunction with DAWs (digital audio workstations) can help save time and money. Almost all composers interviewed noted how tight the time available is usually and how well production tools need to be coordinated.
Stylistics and musical material were not assessed in this project.
Some participants stressed the importance of anonymity. Quotes with attribution have been authorised by the individuals.
The information on this website requires a basic knowledge of film music production, composition and arrangement techniques, acoustics, instrumentation and orchestration, studio and recording technology.Anyone who produces music, sound or effects for loudspeakers must be familiar with the phenomenon of sound production. Acoustics, studio and recording technology are usually taught as part of the curriculum at film music schools or similar institutions. Professional training in these areas is also available on the open market. Do-it-yourself composers should definitely keep their hands off the 'trial and error' method - you can hear the shortcomings!
"They use high-quality microphones, create ideal recording conditions and some productions sound like they were produced with a bad MIDI module from the 80s." [Tutor & Studio Manager]
Film music is only one part of a film soundtrack: Other elements that overlay the film music are background noise, sound effects and speech. It is not the film composers who decide on the final sound of a film. It is not uncommon for directors to make changes late in the production of a film: a process with many participants and variables, to say the least.
During the creative work, composers do not want to be bound by certain rules.
Introduction:
Surveys show that TV and film composers also prefer
DAWs at this phase of film music production. Various manufacturers are working
on better integration of notation
programs in digital audio workstations, as many music creators do not want to
do without a perfect score. However,
notation editors in DAWs are not favoured by the TV and film composers
surveyed. Those who need scores and parts use their favourite notation program,
even if it means double the work. Importing scores from notation programs into
DAWs via MIDI or XML is possible, but requires post-processing. Furthermore,
the material for further production is only a start. In the future, it should
be possible to import entire templates,
including virtual instruments, into DAWs.
In the interviews, the manufacturers pointed out that their products
(DAW and notation software) are not only
designed for TV and film composers. The circle of users is much wider and the
requests in the forums are immense.
Starter bundles: "full orchestra"
Prices: below 100 EUR
That may be enough for a demo. Some composers even prefer
these products for the early phaese of production.
Special packages to complete orchestral
libraries
Prices: about 200 EUR to...
Manufacturers offer products for various applications.
Extended orchestral libraries
Prices: partly over 10.000 EUR
Millions of samples with a great variety of articulation.
The sounds of high-level film composers
not available on the open market
Top film composers form alliances and have their own
libraries developed. The advantage for the composers is that their music can
only be heard in their productions.
Note: This is first of all about the pure samples offered by the manufacturers. There is a wide range of sound libraries on the market, with very different intentions: from simple individual instruments, to packages with the most common articulations, to libraries with typical Hollywood sounds, or orchestral instruments recorded naturally on scoring stages, to packages with unusual playing styles, to sounds recorded as perfectly as possible. The interviews revealed that the choice of instruments or libraries depends on the composer's personal taste or the director's brief. And taste is a matter of personal opinion!
Hummie Mann
Emmy-award winning composer, arranger and sought-after educator, 2017
More than half of the respondents first browse the sound libraries available to them to find suitable sounds for a specific situation. They like to 'try out' ready-made melody lines with different sounds, rather than designing a melody line for a specially selected instrument. Teachers of film music sometimes refer to this as a "lack of imagination". There are also counter-arguments that the ideal sounds can be found unexpectedly while browsing. Ultimately, it depends on the libraries available to a composer and how much time he or she has to spend searching.
Video sites such as YouTube and Vimeo offer a wide range of tutorials on various aspects of music production, including many helpful contributions from users as well as videos from "self-proclaimed" experts. The information content varies greatly! (Major) manufacturers offer their own channels with product videos, but also tutorials for specific scenarios. Despite the search function, it often takes some time to find useful material. In addition, film scoring learning platforms such as ThinkSpaceEducation offer a variety of videos, tutorials and interviews in addition to their paid services. There are also e-learning providers, such as Lynda, that offer multi-hour courses on working with specific products or on broader topics such as editing and mixing. These courses are free at many universities. Elsewhere, you can find out more about what is available through free trial access.
Keyswitches are used to switch between articulations. Not all respondents were in favour of using keyswitches simultaneously when playing music. Various reasons were given for this, including the size of the input device or the position and layout of the keyswitches. There was also frequent criticism of the fact that key assignments varied widely, sometimes even within the same library. Some respondents wanted a more flexible keyboard layout. When working with keyswitches, participants preferred to use the keyboard or mouse for subsequent input.
from the perspective of composers, instructors and producers
Virtual instrument manufacturers are mainly focused on developing and
perfecting their libraries; the competitive pressure on the market is too
great. The user has no choice but to learn the intricacies of each player in
order to, for example, create automation processes with his own DAW. For
several years now, software developers have been looking for ways to further
simplify the interaction between DAW and sound library.
In 2021, Presonus released an interface
for Studio One that detects which articulations are supported
by the currently loaded preset in a virtual instrument plug-in. This Sound
Variation API has been made available to plug-in and host developers.
Time will tell if it becomes standard.
The Vienna Sound Library's Synchron Player and Studio
One now work together intuitively. The Studio One Toolbox can also be used to
convert Cubase Expression Maps or Cakewalk Instrument
Definitions into SoundVariations for Studio
One.
Babylonwaves has done even more.
Their Art Conductor ... is the most comprehensive collection of
articulation sets on the market. It consists of over 10,000 templates for all
major libraries including Spitfire, Vienna Symphonic Library, Eastwest,
Orchestral Tools, 8dio and Cinematic Instruments. These sets are available
in DAWs for Logic, Cubase, Studio One, Digital Performer and Cakewalk (from
2023). Switching between articulations is becoming more and more convenient -
there is no need to reserve individual tracks for each articulation, which
would improve clarity within the DAW.
Up to version 3.x, Noteperformer by Wallander
Instruments provided alternative sound libraries in addition to the programme's
own sounds of the notation programmes Sibelius, Finale and Dorico, which fit
the most important programme-internal articulations (e.g. pizz., col legno,
glissando etc.). From version 4, it is also possible to load VST3 plug-ins from
certain manufacturers directly into one of the three notation programmes -
without Sound Sets, Expression Maps or Human Playback Rules. These include
selected editions from Spitfire Audio, Orchestral Tools, CineSamples, Cinematic
Studio Series, EastWest, Steinberg, Audio Imperia or the Vienna Symphonic
Library.
Sound library manufacturers invest a lot of
money in the production of their samples. They provide music creators with
source material that can be used in its original form, but also in modified
form through the use of appropriate players. Depending on the architecture of
the player or other tools used, the behaviour of the sounds can be influenced
via MIDI controllers - "in extreme cases to the point of
unrecognisability".
A studio manager wrote that the use of virtual
instruments is not dangerous in itself. The danger lies in the fact that it is
often believed that the mere use of virtual instruments can replace musical
skill, knowledge and empathy. This is
not the case!
There was also criticism from the studio sector that, unfortunately,
far too often the elaborately produced sounds are manipulated without any real
technical knowledge.
The difficulty in production lies in the general sound behaviour of the instruments: The shorter the sound information, the more realistic the result. However, this is not the case with long sounds or surfaces: reasons for this include variable dynamic behaviour, subtle changes in vibrato, etc. This is where the advantages of DAWs come into play. The slower and more variable the music, and the more exposed the strings, especially in the solo section, the greater the production effort.
"If you want to make music as close to reality as possible with samples, you need to be familiar with the musical instruments used, and my recommendation is to attend at least one lesson each for a string, woodwind and brass player. The professional musician should demonstrate the most important articulations and should talk about the difficulties. At least that's how you learn that a real violin can not play a looped [material] [or] that wind instruments can not play an infinite legato without breathing." [studio manager]
It is not without reason that sample producers like to offer demos with impressive music, e.g. for action, drama or fantasy scenes. Such (often highly produced) demos are often used as the basis for their own projects, which is not a bad thing. What is noticeable, however, is that certain instrumentations are heard over and over again, with slight variations. Not entirely innocent of these stereotypes are the packages of ready-made sequences for strings, winds or percussion, which slow down any creativity and whose possibilities are quickly exhausted. These products are useful for learning or for beginners - but not for professionals.
Once you have mastered it, you can do it, of
course. Only then does the sound become individual. No composer needs to
justify layering synthetic sounds over his string samples.
But if you are trying to imitate the sound
of a classical symphony orchestra, it makes sense to follow its aesthetics.
And experts may smile when string harmonics
suddenly have the same intensity as trumpets in a fortissimo tutti - that's
only possible in a virtual orchestra.